Gaming and accessibility

If gaming is for the masses, it’s time for corporation to work out accessibility features and controllers for disabled gamers. Software developers too have to cope with impaired people, so let that subtitles rolling, choose wisely your color schemes, make font size bigger or just configurable and please learn the value of context-sensitive controls instead of blessing us with overcomplex (is that a word?) control schemes.

So, Microsoft, make this modular pad an item in your catalog!

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