Seems like the suggestion box for the cancel subscription in the Age of Conan account manager is bugged as well: it simply cut your comment up to a point, even if it let you write ad infinitum, without any warning. That’s odd, because after the first month is almost passed, server population decreased critically (in some high-level zones now you see at most an handful of instances, when before they were about 20), and judging to the forums, lots of people are stress testing the account management page, especially the “cancel” one.
Wonder why their real-time, very small, instanced, game servers are hitching, crashing and burning with bugs? They still have to learn how to do web forms, give them some time (and definitely meaningful suggestions when your account will be cancelled).
Oh, back on topic, Eurogamer made a really strange review of AOC. Basically they say the game is perfect, well written and had the best launch ever in an MMO. The problem, is some features they give for working don’t. Like Keep-Based PVP. In fact until now there were only one Keep-Based PVP battle and was a mess, so much that developers apologized to all the gaming community in the AoC launcher!
Even if they played only the Tortage bit (admittedliy several spans better of all the other quests, but still pretty mediocre and disjointed (why the single player nonsense?), even for an MMOG) how they can justify quests masterfully written (and accompained by broken cutscenes) like that?:
You are asked to surrender to a squad of ten guards, the same guards you slayed coninously for the most part of your Destiny quests. You do that (surrender, not slaying). Fade to black, you are carried away. Fade to back. Inside the Admiral Strom stronghold, a torturer addresses to you, explaining where you are, what are their plans, the standard bad guy stereotype. Then he says: “Oh my! Nobody disarmed you!”. You massacre him, the countless guard inside the keep (“No, you can’t beat us, surrender for your best!”, they said) and exit the keep. To do what? Looking for an NPC that tasks you to kill an escaping Strom (which is the whole nut of your Destiniy Quest from the start), the same guy that was in the keep when they brought you there.
Masterfully written, for a retarded ten years old, maybe. I’ve seen Mighty Morphing Power Rangers episodes with a better plot and sequence of events.
DRM is made to sell mediocre products?
Adam Swiderski wrote on his A History of Copy Protection on Next Generation:
His article is a balanced analysis about how many nuisances copy protection introduced to legitimate users, so I don’t get this paragraph. Copy protection is supposed to help products that don’t have a well perceived niche and adoption by the mainstream so that, on the first opportunity, people prefer to steal them instead of buying them?
If that product would be something non-digital, like a teathaer play, a musical or even a beer, do you really think it will get produced in the first place? I think not. Most of the so-called piracy phenomenon is a mix of majors willing to shift the market on consoles (more profit due to higher prices and first party founding), the inability to innovate and the skewed perception (dropped by the whole entertainment market almost 5 years ago) that there’s a so called mass market for digital entertainment (niches are more resilient and profitable because you have to fill up specific demands instead half-backed of generic needs, that’s why TV series proliferate and movies on TVs don’t fare too well anymore).
You can only spoon-fed the masses so much before them will start to do something else, like renting a €1 serie episode on your gaming platform of choice, instead of playing the same old, pricey rehash of a game that will cost up to 70 times more and won’t scale proportionately in terms of “user time”.
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Tagged DRM, Entertainment, Innovation, Niches