Tag Archives: Level Design

Mr Creeping Arm


The Creeping Hand

Last night, me and Morhan decided to try to sort out the Book 1, Chapter 11 of Lord Of The Rings Online with a party of two. Needless to say, confronting the Witch King with such a small party was a suicide. The trip let me appreciate more the cure of details level and quest designers put in the game, even if the Lord Of The Rings is not my favourite fantasy setting.

At the end of the dungeon, there are a lots of Elite Wights, most of them completely dismembered, just like the Deadly Tomb Wight depicted here. The Wight was accompained by its own dismembered arm, that was flailing aimlessy during combat.

That’s the right touch of realism you can’t safely expect by today quest-design standards on other MMOGs, but when it happens, it’s always more than appreciated since it increases the realism and coherence of the quest set-ups.