So I got the US version of Infinite Space. Nice game so far, with really tactical combats, despite the rock-paper-scissors system that many sites pointed out.
Timing and position are the soul of combat: an overconfident order could leave the fleet open for a while, with catastrophic consequences.
The story is mildly satisfying: too much non-linearity hinders the pace of the plot and the lack of a quest journal is pretty annoying if you play the game occasionally when on the move. It’s still epic but it should be staged a lot better, in my opinion.
Customization is impressive and the sheer management of crews, officers and ship facilities will keep you going for a while! The game sports about 100 distinct ship types and boast a wonderful 3D graphics powered by CriWare.
The galaxy it’s very huge, even if it’s scaled down to DS-manageable system clusters. It really delivers the impression of exploration and adventure. There’s always something to see or to encounter in the space lanes out there! Despite the differences in execution, Infinite Space can communicate the same sense of wonder of classic space simulator like Elite or modern masterpieces like Nexus: The Jupiter Incident or Homeworld.
It’s not your typical RPG, it’s a masterful mix between a simulation game and a japanese text adventure. The result is an innovative and interesting take on the genre.
Infinite Space is a game for Nintendo DS. It will be out in Europe in March 2010
[Dragon Age] Going full circle
BioWare’s Dr Greg Zeschuk:
Never played a recent MMO, right?
The full, interesting, interview about Dragon Age is here
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Tagged Bioware, Dragon Age, PC, RPG, X360